Baccarat Chemin de Fer Regulations
Baccarat chemin de fer is gambled on with eight decks of cards in a dealer’s shoe. Cards valued less than 10 are worth their printed value while Ten, Jack, Queen, King are zero, and Ace is 1. Bets are made on the ‘bank’, the ‘player’, or on a tie (these aren’t actual people; they simply represent the 2 hands that are dealt).
Two hands of two cards are then dealt to the ‘banker’ and ‘gambler’. The total for each hand is the total of the 2 cards, but the first digit is dumped. For example, a hand of five and six has a value of one (five plus six equals eleven; dump the first ‘one’).
A 3rd card may be dealt using the rules below:
- If the gambler or banker gets a score of 8 or 9, both players hold.
- If the player has less than five, he hits. Players holds otherwise.
- If the player holds, the house takes a card on five or less. If the gambler hits, a guide is employed to determine if the banker stays or hits.
Baccarat Odds
The larger of the two scores wins. Winning bets on the bank payout 19 to 20 (even money minus a 5% rake. The Rake is recorded and cleared out once you quit the game so make sure you have money remaining just before you head out). Winning bets on the player pay one to one. Winning bets for a tie typically pays 8 to 1 but sometimes 9:1. (This is a bad wager as ties occur less than one in every 10 rounds. Be wary of wagering on a tie. Although odds are substantially better for nine to one versus eight to one)
Wagered on properly baccarat banque offers pretty good odds, apart from the tie wager of course.
Baccarat Banque Strategy
As with all games baccarat chemin de fer has some general myths. One of which is close to a false impression in roulette. The past is not a prophecy of events about to happen. Tracking previous results on a sheet of paper is a poor use of paper and a snub to the tree that gave its life for our paper desires.
The most established and almost certainly the most successful method is the one-three-two-six plan. This plan is employed to build up winnings and limit losses.
Begin by wagering one unit. If you succeed, add another to the two on the table for a total of 3 chips on the second bet. If you win you will now have six on the game table, subtract four so you have 2 on the 3rd bet. If you win the 3rd wager, put down two on the four on the game table for a sum total of six on the fourth round.
Should you do not win on the initial bet, you take a hit of 1. A win on the initial wager followed by a hit on the second causes a loss of 2. Success on the initial two with a loss on the third gives you with a take of 2. And wins on the initial 3 with a defeat on the fourth means you balance the books. Succeeding at all four rounds leaves you with 12, a gain of ten. This means you will be able to lose the second round five instances for each successful run of 4 rounds and in the end, experience no loss.